


This way, the rig you create is independant from the design. Then you can rig those Structures, instead of the design itself like in previous versions of Duik, and finally link the design layers to the corresponding Structure layers. Very simple: create or import your design in After Effects, add Structures and move them to the right spots (the pivots of each limb). Will drive the animations, like the rig of a real puppet. Structures are layers you can add in your composition which To make the rigging process easier and more versatile in After Effects, we’ve introduced the Structures which are very similar to bones or joints in 3D softwares. Which allow you to animate more quickly and easily.ĭuik also has some other useful tools, such as camera controls, thatĪre not solely tied to animation but can be really useful for bothĭuik’s comprehensiveness and ease of use have made it a script used in numerous movies across the world. – and automations too, like wiggle, spring, swing, wheel, etc. Keyframes and interpolations, traditional animation, animation exposure,Įtc. Please refer to the section entitled Should I use Duik?ĭuik has plenty of animation tools too – managing If you do not know what rigging means, it may be because it is a bit too soon for you to use those tools. Use advanced animation techniques usually used in 3D softwares. With Duik you can rig complex characters and

Software, like IK, controllers, and bones, but adapts them to 2DĪnimation in After Effects. It provides the main rigging tools, found in any 3D You can also add modifiers and effects to them, and use the new 2.8 collection system to organize and manage them.Duik is a comprehensive animation and rigging toolset for Adobe After Effects. Grease Pencil objects are capable of being animated, rigged and work very close to bi dimensional objects, with brushes, fills and a digital painting workflow. I have never used Adobe Animate but layers in blender work a bit differently, you can either use groups and the outliner to control object visibility and selectability en-mass, or you can get some cad-like layer management with third party addons like VTools Object Layer ManagerĪs of Blender 2.8#, the already existing Grease Pencil feature has been substantially improved, and includes a lot of new features and functionality. You can then easily render everything from an orthographic camera placed directly above all objects. You can use regular objects and constrains or rigging or whatever 3D method of animation is most comfortable to you, but "constrained" to a 2D plane, which should even simplify things. You can also lock their individual transforms if you want them selectable but unmovable. That being said Blender is fully capable of doing 2D animations, you simply physically stack your objects one above the other, in Z direction (or any other axis that is convenient to you) and you can use the outliner to lock whichever objects you don't want to select or want fixed in the scene. Since blender is a 3D modeling and animation program, with a three-dimensional scene you can't get that kind of layer workflow with Z ordering, "background" and "foreground" objects, or layer locking.
